So i was bored today and began writing the API for Equipment, so far i have all the client side objects for all of the equipments, most of them i needed to use a base class for a generalized bullet, and then each bullet type became a child of that general bullet. Each child was able to do different things like duels draw two bullets, missiles are able to go over mountains and friendlies and homings on the client side are an exact replica of missiles. I'm still pondering the best way to implement the homing missiles which will by far be the biggest problem i will face with equipment. So tonight while watching transformers ill be thinking about the best way to do that... Hopefully something comes to me.
On a side note, the new artist is recreating alot of the game objects in 3D such as the ferries, and fuel and equipment and tanks. The game will have a different, modernized feel to it when hes finished. Should look great!
Thursday, June 25, 2009
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