Wednesday, June 24, 2009

Ferries are complete

Finally! After about 3 weeks of procrastination after the public release, i finally have bitten the bullet and finished the ferry implementation. I hit some hurtles along the way such as the tank trying to be "Amphibious" Moving its ferry across land AND water. I have fixed this by making the path finding logic "prefer" water over land. Its interesting to see this game come together, i must say weve made it a long way.

So whats next in my line of fire to finish? Equipment, it will be a big big code change, ill post my hiccups throughout the process, Ill start with the easiest equipments like duel shots, and extra radars and make my way up to the hardest which will more then likely be homing shots... im not sure how the hell to even implement those. My guess is to store the network request object in another list for further processing AFTER all processing of the turn is completed, then updating the shot and fuel amount accordingly.

Any changes youde like to see to the equipment side of the game? Post here!

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